DRAGOPS
DRAGOPS
DocumentationEditorThe editor

The editor

An overview of the DRAGOPS visual editor and its main areas.

The DRAGOPS editor is where you build, test, and refine your automation patterns. It provides a visual workspace for connecting nodes, configuring properties, and running test executions — all without writing code.

Editor layout

The editor is organized into five main areas, each serving a distinct purpose in the pattern-building workflow.

Canvas

The canvas is the central workspace where your nodes live. You drag nodes onto the canvas, arrange them visually, and connect them with wires to define both execution flow and data flow. The canvas supports panning, zooming, and multi-select for working with patterns of any size.

Node library

The node library is a searchable catalog of all 179 built-in nodes across 16 categories. It is always visible in a panel at the bottom of the editor, where you can browse by category or search by name. You can also right-click on the canvas to open a quick search menu at the cursor position. Select any node to add it to your pattern.

Inspector Panel

The Inspector Panel is the property sidebar on the left side of the editor. When you select a node, it displays that node's configurable properties — name, description, and inline-editable default values for input pins. When no node is selected, it shows pattern-level settings such as variables and function I/O.

Toolbar

The toolbar at the top of the editor provides quick access to your most common actions. From here you can save your pattern, deploy it to the execution engine, start a test run, and access deployment settings. The toolbar also shows the current pattern name and deployment status.

Console

The console appears at the bottom of the editor during test runs. It shows real-time, timestamped output as each node executes — including logged values, errors, and execution timing. Use the console to verify that your pattern behaves as expected before deploying.

Explore the editor

On this page